How to Nake the Thieves Guuld Great Again

The Thieves Guild Banner

For other uses, run into Thieves Guild.

The Thieves Social club is an organization of professional thieves based in Skyrim that provides mutual support for the illegal endeavors of its members and their clients. It is one of several factions that the Dragonborn tin bring together in The Elderberry Scrolls Five: Skyrim.

Contents

  • ane Background
  • 2 History
    • ii.i Origins
    • 2.2 Fourth Era
      • two.2.1 2nd Century
      • ii.2.2 Third Century
    • 2.3 Nocturnal's Curse
  • iii Shadowmarks
  • four Connection with the Dark Brotherhood
  • v Joining
  • half-dozen Quests
    • 6.1 Primary quests
    • 6.2 Pocket-sized jobs
      • 6.2.i Delvin Mallory'south jobs
      • six.2.2 Vex'southward jobs
    • 6.3 City influence quests
      • 6.3.ane Merchants
    • 6.four Tips
    • 6.v Other quests
  • 7 Advantages to joining the Lodge
  • viii Bays cases
  • 9 Members
    • 9.ane Thieves
    • nine.2 Associates
    • nine.3 Trainers
    • ix.4 Fences
    • 9.5 Alumni
  • 10 Armor sets
  • 11 Expulsion from the gild
  • 12 Trivia
  • 13 Bugs
  • 14 Appearances
  • 15 Achievements
  • 16 Sources
  • 17 References

Background [ ]

Based in Skyrim and headquartered in The Ratway beneath the city of Riften, members of the Thieves Guild are renowned for causing problem in the metropolis and are held largely responsible for the corruption of the city'southward markets. Members of the guild specialize in stealing objects of varying value or loaning septims to potential entrepreneurs or to help someone pay off their debts, in hopes of a payback. Most citizens view them unfavorably; Mjoll the Lioness has fabricated it her duty to maintain order in Riften and pledges to dismantle the guild. Maven Blackness-Briar, the flush and unscrupulous owner of the popular Black-Briar Meadery, consorts with the lodge in exchange for their financial aid and protection. The guild has an uncanny luck due to certain members striking up a deal with the Daedric Prince, Nocturnal, to serve as guardians to her temple.

The guild has a potent hold in politics and police enforcement due to their ability to bribe, intimidate and extort the officials and guards of any hold by exploiting their greed or past threatening to reveal embarrassing and potentially damning secrets to the public.

History [ ]

The Ragged Flagon - Cistern, home of the Thieves Guild

Origins [ ]

Little is known about when and how the Thieves Lodge of Skyrim was founded, but it is rumored to accept been around as long as Riften has.[1] Every bit the Quaternary Era continued, the Thieves Social club slipped further and farther into obscurity and the members and regular clients began to leave (with the exception of Maven Black-Briar).[1] [2] [three] [4] [5]

The guild was previously believed to be completely fictional; in Oblivion, if asked well-nigh the guild, guards would just state that in that location was no such thing. Still, the Thieves Guild has become well known and, in fact, well renowned for their thievery and exploitation.[half-dozen]

The guild has some shut association with the Nighttime Brotherhood which becomes apparent in "The Silence Has Been Cleaved" quest for the Dark Brotherhood, in which the Dragonborn must bring an amulet given by Amaund Motierre to Delvin Mallory, a member of the Thieves Guild.

Quaternary Era [ ]

2d Century [ ]

In 4E 176, which is twenty-5 years earlier 4E 201,[seven] when the quests of the Thieves Guild in Skyrim take identify, the Thieves Guild was in a golden age. Their headquarters was a palace, in which they had their ain blacksmith, alchemist, traders, fences, and many associates throughout Skyrim. The Thieves Guild was very powerful and ascendant and was feared and respected by most of Skyrim.[4] Even with the Society being in a Golden Age, the Guildmaster Gallus Desidenius was slowly and carefully organizing and planning long-term heists which included heists on museums, fine art galleries, stores, and regime treasuries in an try to keep and strengthen the Guild's presence in Skyrim. Ane of these heists included the heist of the Optics of the Falmer, which required a deep understanding of the Falmer, their language, and their writing system.[viii]

Third Century [ ]

Past 4E 201, the Guild was on the brink of plummet, with the people of Skyrim becoming bolder and less fearful of the organization. The Guild had fabricated plans to bring itself back to its former celebrity and establish itself as a major faction in Skyrim. A great number of small-scale jobs were needed to be completed; this was followed by the completion of a contract by a notable person plant in Whiterun, Confinement, Windhelm and Markarth. A special asking was not needed to exist completed in Riften, because the Thieves Guild already had a major presence in the urban center and was preeminently ascendant throughout the area.

Nocturnal's Curse [ ]

When the first group of Nightingales sought guidance from Nocturnal, she accepted, but in return, the Guild would have to keep the Skeleton Key safe in its sleeping accommodation. Still, when Mercer Frey secretly assassinated the current Guildmaster Gallus and took the key from its chamber, the Club lost Nocturnal'southward favor. The curse was then activated, causing the Social club to go to a state of disuse and sick-repute among their clients.

Shadowmarks [ ]

Principal article: Shadowmarks

One of the major aspects of the Thieves Guild in Skyrim is their use of a lawmaking the guild-members use to communicate with each other without speaking. This unique code is known as Shadowmarks. The code is composed of nine dissimilar symbols, each with their ain pregnant. These Shadowmarks are commonly placed on door-frames on the fronts of buildings which bespeak to a Guild member if the building is safe, dangerous, contains important items or loot, houses another member of the Order or some other thief, as well as other important uses that could help a Club member or other thieves.[9]

Connection with the Dark Brotherhood [ ]

The Thieves Guild has a potent connection with the Night Brotherhood, which is especially evident in the Dark Brotherhood and the Thieves Order in Skyrim. Despite their differences in organization, purpose, and policies, the Thieves Guild and the Dark Brotherhood rely on each other for support.[10] [11] It is notable that Delvin Mallory and Astrid of the Brotherhood have had a practiced relationship, both as friends and as concern associates.[5]

Joining [ ]

To join the Thieves Guild the Dragonborn must enter Riften and speak to Brynjolf, a red-headed Nord male, who can exist found during the day in the Riften Marketplace between viii:00 a.m. – 8:00 p.m or in The Bee and Barb at night. During the mean solar day, once the Dragonborn is within proximity, Brynjolf will automatically endeavour to strike upwards a chat in which the Thieves Society prerequisite quest "A Take chances Arrangement" tin can exist started. Alternatively, in the evenings past eight:00 p.m., the Dragonborn can come across Brynjolf at The Bee and Affront inn, at which time he will tell the Dragonborn to speak with him during the solar day at his stall in the Riften Marketplace.

Brynjolf, when encountered during the daytime, will give the Dragonborn instructions to steal Madesi's Silverish Band from the strongbox located under his stall and so plant information technology inside of the pocket of Brand-Shei, the local general stall owner. He is identified every bit the only male Dunmer in the crowd. Brynjolf will start a lark by calling everybody within the area to mind to the story of his latest product that he is selling, which is obviously a ruse. During this fourth dimension, acquit out the programme as discussed with Brynjolf. Planting the band volition instantly end Brynjolf'due south tale he is telling to the crowd thus dispersing it. He will now tell the Dragonborn to run across him in the Ragged Flagon downward in the Ratway to hash out membership.

Even if the Dragonborn fails to acquire the ring, joining the Guild is notwithstanding possible because Brynjolf says he yet believes the Dragonborn has what information technology takes, despite failure of the quest. However, it will initially brand a few members of the guild treat the Dragonborn with more disdain.

Quests [ ]

Main quests [ ]

  1. A Risk Organisation
  2. Taking Care of Business organization
  3. Loud and Clear
  4. Dampened Spirits
  5. Scoundrel'due south Folly
  6. Speaking With Silence
  7. Hard Answers
  8. The Pursuit
  9. Trinity Restored
  10. Blindsighted
  11. Darkness Returns
  12. Under New Management

Small jobs [ ]

Delvin and Vex offer an unlimited number of radiant quests known as "jobs." The target item and location for each are generated randomly within Whiterun, Markarth, Windhelm, Solitude and Riften. Jobs tin be accepted and denied at volition. It is possible (and efficient) to run a task for Delvin and ane for Vex simultaneously (the Tips department below has more than information). The reward for each mission is leveled, between 50 and 800 Gold. Subsequently performing v pocket-sized jobs in a single city, excluding Riften, a special job will exist unlocked for information technology. Killing those crucial to the chore results in a failure, and no payment is received. Since at that place are no count statistics provided for these jobs, the only ways to make up one's mind how many take been done are to go through the completed jobs in the quest log and read the objective for each, since they list the city in which the job was done, or to go along track manually.

With The Elderberry Scrolls V: Dragonborn installed, jobs such as "The Bedlam Job" can as well be generated in Raven Rock on Solstheim, although there are no special jobs nor city influence quests on the island.

Delvin Mallory, member of the Thieves Social club and master sneak trainer

Delvin Mallory's jobs [ ]

  • The Bedlam Chore – Steal enough items to get a five hundred coin value inside the assigned agree. Legally taking an item from a house may not count towards it.
    • A very constructive method is stealing an expensive particular, going to a secluded location, and so dropping it and picking it up a few times. Each time the particular is picked upwardly it counts as theft.
    • An easy yet slightly rare method of reaching the required goal is to accept a "Sweep Job" from Vex at the aforementioned time, and and then quit and retake the jobs until they are both in the same urban center. Alternatively to quitting, accept the quest from one, save before checking the other and reload if an undesired result comes up. When the sweep job is completed, the clamor chore will be done as well.
    • If the Dragonborn has not all the same nerveless all of the Stones of Barenziah, finding and stealing 1 is plenty to reach the goal by itself.
    • Another piece of cake way is to steal from forges. 500 Gold worth of something can hands be institute.
    • Yet another easy way is to raid the palaces of the Jarls.
    • Depending on dragon attacks and what quests the Dragonborn has completed, there may be houses in each Agree which are no longer occupied due to NPC decease. These houses will respawn boodle. Example: Nepos' House is unoccupied after completing "The Forsworn Conspiracy," and contains enough loot to complete a clamor job past itself.
    • Pickpocketing items does non count.
  • ​The Fishing Job – Pickpocket an item from a given target.
    • Can be difficult, but the quest detail has usually a higher success percentage for pickpocketing than is normal, hence information technology is peachy training for this skill.
    • Saving before pickpocketing the detail allows cases where the Dragonborn is caught to be forgotten.
    • These are also proficient jobs to take to unlock the Thief achievement.
    • A rather catchy fishing chore is to steal Olava the Feeble's silverish ruddy ring, due to the fact that normally, when she is not comatose, she is sitting on a demote with near no way to sneak up to steal her ring. Withal, one does not need to be completely subconscious to successfully pickpocket.
  • The Numbers Job – Change the ledger book at a given business. This is the easiest of Delvin'southward three jobs to complete. Nearly the ledger book, there might be a business organization safe box containing some Gold.

Vex, fellow member of the Thieves Guild and Principal Lockpicking Trainer

Vex's jobs [ ]

  • The Break-in Job – Steal an item from a business firm.
    • Can be done during the day or night easily; every bit the owner either sleeps or is at work
    • The all-time time to exercise this sort of job is around 7:30 PM, every bit there is no 1 at home or on the street.
  • The Heist Chore – Steal an item from a business.
    • If tried during the day the store owner volition about likely follow the Dragonborn around.
  • The Shill Chore – Establish a stolen particular in a graphic symbol's home.
    • Similar to burglary. Relatively easy, because that the but "illegal" part of the job is trespassing, and getting caught by the guards any time during it does not consequence in failure.
  • The Sweep Task – Steal three specific items from a firm.

City influence quests [ ]

After completing 5 small jobs in a metropolis (with the exception of Riften and Raven Rock), Delvin will offer a special chore to restore Thieves Order influence in that city. These quests tin can be taken in whatsoever order. The urban center influence quests are necessary in lodge to complete "Nether New Direction" and assume the championship of Guildmaster. When they are all completed, the lodge can return to its former glory. (However, earlier completing them all, run across the bugs reported for "Under New Management.") Becoming Guildmaster allows access to the Guild Master's Tribute Chest.

Each city influence quest that is completed will add a merchant stall to the Ragged Flagon. In addition, the aureate bachelor to fences throughout Skyrim gradually increases as these quests are completed, up to a maximum of iv,000 Gold. The third and fourth city influence quests will each add a new recruit to the Society as well: get-go Garthar, and and then Ravyn Imyan.

Quest Prerequisite City Reward
Simulated Amnesty 5 pocket-size jobs in Whiterun Whiterun I new merchant's stall.
Summerset Shadows 5 modest jobs in Windhelm Windhelm Unlocks Niranye as a argue (if she did not deed aggressive and was not killed when talked to during the quest).

Ane new merchant's stall.

Silver Lining five small-scale jobs in Markarth Markarth Unlocks Endon as a contend.

One new merchant'due south stall.

The Prissy Sload five small jobs in Confinement Confinement One new merchant'south stall.
Evangelize Moon Sugar to Ri'saad Complete three metropolis influence quests. N/A Khajiit Caravans will offering a contend too equally a pocket-sized gold reward from Tonilia

While related, "Deliver Moon Carbohydrate to Ri'saad" is not itself a city influence quest. It is given by Tonilia rather than Delvin Mallory, and is not a prerequisite for "Under New Management."

Merchants [ ]

Proper noun Service Bachelor
Syndus Fletcher and Blacksmith Later on completing first city influence quest.
Herluin Lothaire Alchemist and Enchanter Afterwards completing second city influence quest.
Vanryth Gatharian Fletcher and Blacksmith Afterward completing third urban center influence quest.
Arnskar Ember-Master Blacksmith Later completing all four city influence quests.

Although these unlocked merchants work for the guild, they do not deed as fences and therefore do non buy appurtenances marked equally stolen. (Note: If the Windhelm quest is completed before all others, Herluin Lothaire may move instead of Syndus.)

Tips [ ]

The fastest possible method for completion is to disable automatic saves (on Travel, on Character Menu), take Numbers jobs from Delvin and have Break-in jobs from Vex. These are the two fastest respective job types to complete. Once one has factored in time lost from repeated saving and reloading the latter tip actually takes longer than speedrunning.

Alternatively, i tin salvage before getting a new chore, then ask for "Bedlam Jobs" from Delvin and "Sweep Jobs" from Vex (Hint: to avoid going through the conversation once more, information technology is best to save once the dialogue is finished, merely before the quest objective appears). As long as they are in the same metropolis, once the Sweep Job is done, "The Bedlam Job" will be completed also, essentially completing two tasks at once. If it is in a city whose influence quest has already been completed, quick loading and trying again is suggested.

Some other way is to quit the job Delvin and/or Vex assigned, then ask for the task once more. Generally, there are no negative repercussions for quitting jobs, excluding the multiple failed missions in the quest log and the brusk disapproving dialogue after each quit job. However, if the Dragonborn quits a "Sweep Chore" in i place and then gets that task again later, they risk having difficulties stealing the items since the new/latest rendered item could spawn within the old item that is left from the kickoff job. For example, the Dragonborn could get a jeweled pitcher inside another jeweled bullpen. On PC this can be resolved past using the console and merely disable the outer/sometime item from the previously quit job.

Information technology is as well very helpful to keep rail of how many jobs have been washed in each of the four holds that matter (Whiterun, Haafingar, Eastmarch, and the Reach). This makes information technology easier to choose the jobs to be kept or dumped to continue the relative numbers balanced. For example, if jobs are done in three holds, and yet all five jobs are left to do in the other concur, then it can be tedious to await to be given jobs in that concord.

On PC, it is also possible to avoid doing the jobs birthday as city influence quests can exist started using the setstage console command. Each quest can exist started past using the advisable quest ID and setting the stage to 10.

Other quests [ ]

  • No Rock Unturned
  • Paid in Full

Advantages to joining the Lodge [ ]

  • Access to the Thieves Social club headquarters.
  • Two suits of Thieves Guild armor and, after, the Social club Master's Armor.
  • Nightingale Armor, the Nightingale Blade, and the Nightingale Bow after proceeding upwardly the ranks.
  • Iii interchangeable unique powers in one case the Nightingale story arc is complete.
  • Access to Chillrend.
  • Fences who will buy both regular and stolen merchandise and can carry larger amounts of gold (4,000 Gold after completing all iv improvement quests; they accept 1,000 Gold initially).
  • Chests ranging from novice to chief for edifice upwards the Lockpicking skill.
  • Costless gilt and lockpicks lying around the headquarters.
  • Unlimited thievery radiant quests which reward gilt.
  • Master-level training in Lockpicking (Vex), Archery (Niruin), Pickpocket (Vipir the Fleet), and Sneak (Delvin Mallory).
  • The Amulet of Articulation can be obtained once the chief quest line and the gild improvement quests are completed.
  • Dialogue option to avoid conflict with thieves encountered on the roads, afterwards upgraded to thieves paying to the Dragonborn.
  • Guards tin exist bribed even if the Dragonborn does not have the bribe perk.
  • When confronted past a guard, the Dragonborn tin pay half of the bounty in the current metropolis, while keeping stolen goods, and the bounty is cleared. (Only if the city influence quest for that metropolis is consummate)
  • The Skeleton Key, an unbreakable lockpick (temporary).
  • The only way to learn one of the words of the Disarm shout is to complete the get-go six primary quests.

Trophy cases [ ]

All unique items including the Crown of Barenziah and Bust of the Greyness Flim-flam.

Main article: Thieves Society Trophies

Various unique items can be stolen during the Thieves Gild quests and sold to Delvin. Equally each is nerveless and sold to Delvin, they will be displayed on the shelves backside Mercer'southward Desk where they tin can freely be taken or left equally decoration. By following the quest line, the items appear in the following social club:

  • Queen Bee Statue in Goldenglow Estate
  • Honningbrew Decanter in Honningbrew Meadery
  • East Empire Shipping Map in E Empire Company Warehouse
  • Model Ship in Snow Veil Sanctum
  • Dwemer Puzzle Cube in Calcelmo's Laboratory in the Dwemer Museum in Markarth
  • Bust of the Greyness Play tricks in Riftweald Manor in Riften
  • Left Eye of the Falmer in Irkngthand

Trophies as well appear for completing a certain number of jobs assigned by Vex and Delvin:

  • Jeweled Candlestick appears after v jobs are completed.
  • Ornate Drinking Horn appears after 15 jobs are completed.
  • Aureate Ship Model appears after 25 jobs are completed.
  • Gilded Urn appears afterward 35 jobs are completed.
  • Jeweled Goblet appears after 45 jobs are completed.
  • Jeweled Flagon appears after 55 jobs are completed. (May receive Pitcher instead of the Flagon)
  • Jeweled Bullpen appears subsequently 75 jobs are completed. (May receive Flagon instead of the Pitcher)
  • A safe appears after 125 jobs are completed. It contains random loot and sometimes special thief potions that improve the Dragonborn'southward stealth skills.

Finally, the Crown of Barenziah is placed on the bust betwixt shelves upon completion of the mission "No Stone Unturned."

Members [ ]

Thieves [ ]

  • Mercer Frey – Guild Master, Nightingale, and Antagonist
  • Brynjolf – Second-in-Control. Becomes Nightingale forth with the Dragonborn during the quest "Trinity Restored".
  • Delvin Mallory – Senior Member. Gives Small Jobs and Special Jobs, Main Sneak Trainer, sells upgrades to Dawnstar Sanctuary
  • Vex – Senior Fellow member. Gives Small Jobs, Main Lockpicking Trainer
  • Tonilia – Fence
  • Sapphire – Appears around the Bee and Barb before "Speaking With Silence," wanders the Cistern after
  • Cynric Endell – Former Jailbreaker
  • Niruin – Main Archery Trainer
  • Rune – Member
  • Thrynn – Former Bandit
  • Vipir the Fleet – Chief Pickpocket Trainer
  • Garthar – Joins after completing three Special Jobs for Delvin Mallory
  • Ravyn Imyan – Joins after completing four Special Jobs for Delvin Mallory; Morag Tong member
  • Etienne Rarnis – Returns to the Ratway after the completion of the quest "Diplomatic Amnesty" if he is freed from the Thalmor
  • Molgrom Twice-Killed – Located in the Riften Jail
  • Thief – Unnamed thieves in Riften and other various places, they attempt to steal items from ane of the stalls, leading to their death at the hands of Concord Guards.
  • Karliah – Nightingale

Associates [ ]

  • Vekel the Man – Runs the Ragged Flagon
  • Dirge – The Ragged Flagon's bouncer, the blood brother of Maul
  • Syndus – Arrows and weapons merchant
  • Herluin Lothaire – Alchemy merchant
  • Arnskar Ember-Master – Blacksmith and armor and weapons merchant
  • Vanryth Gatharian – Armor and weapons merchant
  • Gulum-Ei – Fence, external associate of the Guild and "within homo" for the East Empire Visitor[12]
  • Enthir – Argue and external associate of the Guild
  • Niranye – Argue and external acquaintance of the Society
  • Endon – Fence and external acquaintance of the Guild
  • Mallus Maccius – Fence and external associate of the Social club
  • Galathil – Face sculpter in the Ragged Flagon
  • Athel Newberry[13] – Associate
  • Glover Mallory – Blacksmith of Raven Stone, Delvin Mallory's brother, Sapphire'southward biological father
  • Erikur – Supporter of the Society
  • Savage-Ocean Clan – Supporters of the Social club
  • Battle-Built-in Clan – Supporters of the Guild
  • Black-Briar Family – A powerful and rich family centered in Riften; they have a dominant presence in Riften and throughout most of Skyrim. The matriarch of the Blackness-Briar Family, Maven Blackness-Briar, has ties with both the Nighttime Brotherhood and the Thieves Guild, too as having a source of the power backside the political, economic, social, and cultural affairs of Riften. If the Imperial Legion takes over the Rift, she after becomes the Jarl of Riften, and with it, allows the corruption in Riften to stay and expand and allows the Thieves Social club to operate freely without prevention, and even going so far as to help them with their operations.

Trainers [ ]

Main commodity: Trainers (Skyrim)
  • Delvin Mallory: Master Sneak trainer
  • Niruin: Master Archery trainer
  • Vex: Master Lockpicking trainer
  • Vipir the Fleet: Chief Pickpocket trainer

Fences [ ]

Main article: Fence (Skyrim)

Fences buy stolen goods. There are a total of nine different fences throughout Skyrim, including each Khajiit caravan:

Argue Location Unlocked
Tonilia (Default) The Ragged Flagon, Riften. Upon completion of Taking Intendance of Business
Mallus Maccius Honningbrew Meadery. Upon completion of Dampened Spirits
Gulum-Ei The Winking Skeever, Solitude. Upon completion of Scoundrel's Folly
Enthir Hall of Attainment, College of Winterhold. Upon completion of Hard Answers
Niranye Windhelm Market place, Windhelm. Upon completion of Summerset Shadows
Endon Silvery-Claret Inn, Markarth Upon completion of Silver Lining
Khajiit Caravans Outside of cities, near their stables. Upon completion of Deliver Moon Sugar to Ri'Saad

Alumni [ ]

  • Gallus Desidenius – Previous Guildmaster

Armor sets [ ]

TESV Nightingale Armor Male.png Guild Masters Armor Set.png

Nightingale Armor and Guild Master's Armor Set up

After completing diverse quests in the Thieves Society questline, the Dragonborn can obtain five different armor sets.

  • Thieves Guild Armor (Obtained later "Taking Intendance of Business")
  • Guild Main's Armor Fix (Obtained after "Under New Management")
  • Nightingale Armor (Obtained during "Trinity Restored")
  • Linwe's Armor Set (Obtained during "Summerset Shadows")
  • Blackguard'due south Armor (Obtained after completing both of Glover Mallory's requests, only in Dragonborn)
  • A full prepare of Thieves Order Armor can exist constitute on the shelves in the grooming room in the Cistern. The pieces of the prepare respawn over a menstruation of time.

Expulsion from the lodge [ ]

Main article: Reparations

Thieves caught attacking other guild members or one of their assembly are removed from the guild and none of the members speak to them. To rejoin the gild, speak to Vex, who will charge a fee of thou Gold.

Trivia [ ]

  • Occasionally, after joining the Thieves Lodge, a random event occurs where an unnamed thief volition attempt to lockpick a door in any city. Guards will set on the thief until they are dead or escape. The thief will never attack the Dragonborn, and they can exist killed without any repercussions.
  • In the small training room in the Cistern, in that location are chests for each level of difficulty. These chests contain leveled loot, and will respawn after a few in-game days, providing the Dragonborn with a good source of money and grooming.
  • A volume written by Delvin Mallory can be found in the Ragged Flagon and the Cistern, chosen Shadowmarks. Shadowmarks are carvings into buildings near their main doorways, and are very handy in pointing out locations around cities that accept good boodle.
  • Dissimilar the other factions, namely the Companions and the College of Winterhold, none of the Thieves Lodge members can be married. This is besides truthful with the Dark Brotherhood.
  • Sometimes when wandering out in the woods, the Dragonborn might be confronted with a thief from the Thieves Guild, who will attempt to rob them. The Dragonborn can mention they are from the guild, making the thief sheath their weapons and say how they call back seeing them in and effectually the Flagon or if the Dragonborn is wearing the Nightingale Armor, the thief volition proceed to recognize it and offer their "share" of the deal.
  • In the small training room it is possible to observe another consummate set of Thieves Guild Armor scattered around the room. The just piece not in evidently sight is the armor on pinnacle of the cupboard closest to the targets. The boots are on a shelf, the hood in the far left corner of the room on the end tabular array, and the gloves tin can be located on the barrels behind the chest.
  • No relationships in the guild are altered if the Dragonborn chooses to destroy the Nighttime Brotherhood. All characters within the guild will act normally towards the Dragonborn, including Delvin, who has a fond "history" with Astrid.
  • M'aiq the Liar is classified as a member of this faction.
  • Although being in a guild of thieves, due to their AI, nobody except Etienne Rarnis will ever commit a crime.

Bugs [ ]

This section contains bugs related to Thieves Club (Skyrim). Before adding a problems to this list, consider the post-obit:

  1. Delight reload an quondam salvage to confirm if the problems is notwithstanding happening.
  2. If the bug is still occurring, please post the bug report with the advisable system template  360 / XB1 ,  PS3 / PS4 ,  PC / MAC ,  NX / PS5 ,  XS , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, simply avoid having conversations in the clarification and/or using first-person anecdotes: such discussions belong on the advisable forum board.
Click to encounter the list of bugs encountered
  • If the Dragonborn does non have the total set of basic Thieves Guild armor (whether sold, lost, etc.), then after the "free upgrade to a piece of your choice" option is received, all hereafter interactions with Tonilia result in a dead-end discussion of upgrading the gear. The Dragonborn will be unable to debate anything with her. Also, the quests "Deliver Moon Sugar to Ri'saad" and "Under New Management" cannot be completed because the armor merchandise is pending.
    •  360 PS3  As of Patch ane.4, a complete set of Thieves Lodge Armor is found around the The Ragged Flagon - Cistern (training room) that Tonilia will take if the Dragonborn loses the first set up. This means that she volition upgrade it, which gives her new dialogue, allows here to kickoff fencing over again. This allows the Dragonborn to complete the Thieves Guild quest line. This secondary set of armor does respawn.
    • Alternatively, this could be circumvented by using the console to spawn replacement gear. As at that place are iii different sets of Thieves Gild Armor that can exist spawned through the console, the codes to spawn the starter prepare pieces are as follows:
      • player.additem 000d3ac2 1
      • thespian.additem 000d3ac3 1
      • player.additem 000d3ac4 1
      • player.additem 000d3ac5 1
  •  PS3  Afterwards completing "Loud and Clear," Brynjolf may not assign the next quest and, when talking to him, he will merely respond, "Sad lad/lass, I've got important things to do; nosotros'll speak some other time."
  •  PS3  Afterwards completing a small job to steal a piece of jewelry, if the Dragonborn has an enchanted piece of jewelry of the same kind regardless of how information technology was renamed, then when turning it in, the enchanted item may be taken instead of the i stolen for the quest.
  •  PC 360 PS3  Any guild members in the Lockpicking training room will say to the Dragonborn, "You're actually not supposed to exist here," after a failed endeavor. There is no known cause, except for not being in the Club. Paying to become back in fixes this.
  •  PC 360 PS3  Sometimes, if an unmarked quest is completed to rebuild the Guild before completing the principal quest line, the Guildmasters chest may not spawn random gems and gold.
  •  PS3  If the quest "Trinity Restored" is started and the Dragonborn does not follow Brynjolf and Karliah immediately, they will go to the Nightingale Hall by themselves and then get back to Riften. Brynjolf can be found walking effectually the Ragged Flagon - Cistern and if spoken to, says either, "I call back nosotros can trust Karliah, lets run into what she'due south on about" or, "I'm just as baffled as yous lad/lass." This makes the main quest line impossible to continue and tin can only be fixed by loading an old salve.
  •  360  All of the quests to return the larceny items will immediately be resolved upon obtaining the Eyes of the Falmer (if not already turned in). This causes them to go normal objects, not quest objects, and Delvin will non offer to purchase any of them.
    •  PS3  This problems is stock-still after patch 1.9.
  •  PS3  Even later on completing the entire Thieves Guild quest line (unlocking all cities, caravans, and condign Guildmaster), information technology is possible that the fences in the other four cities will refuse to open dialogue with the Dragonborn.
  •  PC 360 PS3  The Jeweled Bullpen may not show up on the shelf later doing 75 jobs for Delvin and Vex. (Possible set up is to practise 125, which as well earns the Dragonborn a safe.)
    •  PC PS3  Completing 125 small jobs does not add together the Jeweled Pitcher, it simply adds the Safe.
  •  PS3  After completing a special job for Delvin and saving and quitting, upon returning to the game later on, the quest tin can be turned in again and the Dragonborn rewarded once more. This tin be done every time the game is restarted, just information technology requires exiting to the PlayStation carte du jour and reloading the game.
  •  PC 360  If after getting a small job from Vex or Delvin, the Dragonborn quickly speaks to someone else, the quest may not activate. This tin be stock-still by accepting the task again.
    • This makes it possible to have multiple jobs. Yet, if a second (or third, or fourth) job is accepted, the dialogue for Delvin and Vex becomes stuck on "I'm ready for some extra work" whenever a chore is handed in, preventing the other open up jobs from being completed. A new chore tin exist accepted, and then an older one immediately handed in, only in that location will always be extra jobs in the quest list.
  •  PS3  After "The Burglary Job" is accepted, if the Dragonborn enters the house, gets caught and and then decides to quit the job, the Dragonborn just has to get out of the house and retry to steal the object without being noticed. However, when a like mission that takes place in the same house is started, the Dragonborn volition exist able to take the item for the new job, but the object left there from the previous quest will still be in the same place, and cannot be taken. The game presents a "steal" option, merely zippo happens.
  •  PC 360 PS3  If a Thieves Guild Clamor small chore targets a certain firm in Whiterun later on completion of "Battle for Whiterun," the house may exist wrecked and incommunicable to go into, which prevents completion of the quest.
    •  PC (Fix)  Type coc whiterun(proper noun of firm)firm to become into the firm, an example is coc whiterunheimskrshouse.
  •  360  During the "Fishing Jobs" quest, the mark may attack the Dragonborn if they fail the pickpocket attempt. Fifty-fifty if the Dragonborn does non attack the mark back, the marker may go killed by other townspeople or guards or the Dragonborn's follower. Upon looting the corpse for the target item, the quest will still be a failure when turned in. Delvin will scold the Dragonborn saying that "this isn't the Dark Brotherhood. Proceed your bract clean."
  •  360  Sometimes during a "Burglary," "Heist," or "Bedlam Job," when stealing from a firm, if the Dragonborn is successful at stealing an object, the person living there will hire mercenaries. Should the Dragonborn obtain another job pertaining to that residence, upon entering the house, the mercenaries will exist within the house. When they find the Dragonborn, they proceed to talk about "roughing him upward" and and then attack.
 360  Sometimes the numbers quest given by Delvin in Haelga's Bunkhouse tin glitch and be impossible to do, as the mark will show up floating on a wall instead of over the ledger book.
 360  If the Dragonborn accepts a small job from Delvin or Vex and and then cancels or fails information technology, the Thieves Social club quests Completed statistic in General Statistics will decrease by one, possibly resulting in a negative number of quests completed.
  •  360 PS3  Vekel's quest to recover Arondil'southward journals can be completed and he pays for the journals, merely does non take them, leaving them in the Dragonborn'southward inventory. The quest is treated as completed however.
  •  360  If a "Sweep," "Burglary," or "Shill Job" is existence done in a metropolis in the civil state of war (on either side, Imperials or Stormcloaks), and the edifice that contains the chore target is destroyed during the invasion, the quest mark will still point to it, merely it is impossible to enter. The just solutions are to reload a salvage or to quit the task.
  •  PC  Right afterward completing "A Chance Organization," Brynjolf may not answer the Dragonborn and will non give a second quest. I possible solution is to avoid finishing the principal quest line before becoming a thief.
  •  PC  During the quest "The Pursuit," when Delvin and Brynjolf are opening the door to the vault, the Dragonborn can discover the door already opened, only for it to exist airtight and reopened by the characters mentioned above.
  •  360  Subsequently Brynjolf tells the Dragonborn to run into him in Ragged Flagon after the scene in the Market, he does not prove upwardly there, existence stuck near his stall.
  •  PC  If a target is killed by something other than the Dragonborn during a radiant quest, the Dragonborn will still be blamed for it and the quest will fail.
  •  PC PS4  If i completes 1 Thieves Social club Merchant Upgrade Job before they become a Nightingale, they may not be able to receive whatever more than, even after five radiant Thieves Order jobs from Vex/Delvin were done in the specific city. The quests can be activated using these console commands: (It is advised to make a relieve before using the command setstage):
    • Markarth: setstage TGTQ01 ten
    • Solitude: setstage TGTQ02 10
    • Whiterun: setstage TGTQ03 x
    • Windhelm: setstage TGTQ04 10
  • Jobs on Solstheim may not register and will crave reloading a previous save.

Appearances [ ]

  • The Elder Scrolls: Arena (mentioned just)
  • The Elder Scrolls II: Daggerfall
  • The Elder Scrolls III: Morrowind
  • The Elder Scrolls 4: Oblivion
  • The Elder Scrolls V: Skyrim
  • The Elderberry Scrolls Online: Thieves Guild
  • The Elder Scrolls: Blades

Achievements [ ]

Taking Care of Business (Achievement).png

Taking Care of Business concern
Join the Thieves Guild
Points 10 Gamer points.svg
Trophy

Bronze trophy

Darkness Returns (Achievement).png

Darkness Returns
Consummate "Darkness Returns"
Points 10 Gamer points.svg
Trophy

Bronze trophy

One with the Shadows (Achievement).png

Ane with the Shadows
Returned the Thieves Guild to its onetime glory
Points 30 Gamer points.svg
Bays

Silver trophy

Sources [ ]

  • Fall From Celebrity
  • Shadowmarks
  • Gallus's Journal

References [ ]

  1. i.0 1.1 Fall From Glory
  2. Dialogue with Mercer Frey
  3. Dialogue with Brynjolf
  4. 4.0 4.1 Dialogue with Vex
  5. 5.0 5.1 Dialogue with Delvin Mallory
  6. Dialogue with City Guards
  7. Dialogue with Karliah
  8. Dialogue with Enthir during the events of "Hard Answers"
  9. Shadowmarks
  10. Events of "The Silence Has Been Broken"
  11. Events of "Where Y'all Hang Your Enemy'southward Head"
  12. Dialogue with Brynjolf
  13. No Discussion However

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Source: https://elderscrolls.fandom.com/wiki/Thieves_Guild_(Skyrim)

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