How to Nake the Thieves Guuld Great Again
- For other uses, run into Thieves Guild.
The Thieves Social club is an organization of professional thieves based in Skyrim that provides mutual support for the illegal endeavors of its members and their clients. It is one of several factions that the Dragonborn tin bring together in The Elderberry Scrolls Five: Skyrim.
Contents
- ane Background
- 2 History
- ii.i Origins
- 2.2 Fourth Era
- two.2.1 2nd Century
- ii.2.2 Third Century
- 2.3 Nocturnal's Curse
- iii Shadowmarks
- four Connection with the Dark Brotherhood
- v Joining
- half-dozen Quests
- 6.1 Primary quests
- 6.2 Pocket-sized jobs
- 6.2.i Delvin Mallory'south jobs
- six.2.2 Vex'southward jobs
- 6.3 City influence quests
- 6.3.ane Merchants
- 6.four Tips
- 6.v Other quests
- 7 Advantages to joining the Lodge
- viii Bays cases
- 9 Members
- 9.ane Thieves
- nine.2 Associates
- nine.3 Trainers
- ix.4 Fences
- 9.5 Alumni
- 10 Armor sets
- 11 Expulsion from the gild
- 12 Trivia
- 13 Bugs
- 14 Appearances
- 15 Achievements
- 16 Sources
- 17 References
Background [ ]
Based in Skyrim and headquartered in The Ratway beneath the city of Riften, members of the Thieves Guild are renowned for causing problem in the metropolis and are held largely responsible for the corruption of the city'southward markets. Members of the guild specialize in stealing objects of varying value or loaning septims to potential entrepreneurs or to help someone pay off their debts, in hopes of a payback. Most citizens view them unfavorably; Mjoll the Lioness has fabricated it her duty to maintain order in Riften and pledges to dismantle the guild. Maven Blackness-Briar, the flush and unscrupulous owner of the popular Black-Briar Meadery, consorts with the lodge in exchange for their financial aid and protection. The guild has an uncanny luck due to certain members striking up a deal with the Daedric Prince, Nocturnal, to serve as guardians to her temple.
The guild has a potent hold in politics and police enforcement due to their ability to bribe, intimidate and extort the officials and guards of any hold by exploiting their greed or past threatening to reveal embarrassing and potentially damning secrets to the public.
History [ ]
Origins [ ]
Little is known about when and how the Thieves Lodge of Skyrim was founded, but it is rumored to accept been around as long as Riften has.[1] Every bit the Quaternary Era continued, the Thieves Social club slipped further and farther into obscurity and the members and regular clients began to leave (with the exception of Maven Black-Briar).[1] [2] [three] [4] [5]
The guild was previously believed to be completely fictional; in Oblivion, if asked well-nigh the guild, guards would just state that in that location was no such thing. Still, the Thieves Guild has become well known and, in fact, well renowned for their thievery and exploitation.[half-dozen]
The guild has some shut association with the Nighttime Brotherhood which becomes apparent in "The Silence Has Been Cleaved" quest for the Dark Brotherhood, in which the Dragonborn must bring an amulet given by Amaund Motierre to Delvin Mallory, a member of the Thieves Guild.
Quaternary Era [ ]
2d Century [ ]
In 4E 176, which is twenty-5 years earlier 4E 201,[seven] when the quests of the Thieves Guild in Skyrim take identify, the Thieves Guild was in a golden age. Their headquarters was a palace, in which they had their ain blacksmith, alchemist, traders, fences, and many associates throughout Skyrim. The Thieves Guild was very powerful and ascendant and was feared and respected by most of Skyrim.[4] Even with the Society being in a Golden Age, the Guildmaster Gallus Desidenius was slowly and carefully organizing and planning long-term heists which included heists on museums, fine art galleries, stores, and regime treasuries in an try to keep and strengthen the Guild's presence in Skyrim. Ane of these heists included the heist of the Optics of the Falmer, which required a deep understanding of the Falmer, their language, and their writing system.[viii]
Third Century [ ]
Past 4E 201, the Guild was on the brink of plummet, with the people of Skyrim becoming bolder and less fearful of the organization. The Guild had fabricated plans to bring itself back to its former celebrity and establish itself as a major faction in Skyrim. A great number of small-scale jobs were needed to be completed; this was followed by the completion of a contract by a notable person plant in Whiterun, Confinement, Windhelm and Markarth. A special asking was not needed to exist completed in Riften, because the Thieves Guild already had a major presence in the urban center and was preeminently ascendant throughout the area.
Nocturnal's Curse [ ]
When the first group of Nightingales sought guidance from Nocturnal, she accepted, but in return, the Guild would have to keep the Skeleton Key safe in its sleeping accommodation. Still, when Mercer Frey secretly assassinated the current Guildmaster Gallus and took the key from its chamber, the Club lost Nocturnal'southward favor. The curse was then activated, causing the Social club to go to a state of disuse and sick-repute among their clients.
Shadowmarks [ ]
- Principal article: Shadowmarks
One of the major aspects of the Thieves Guild in Skyrim is their use of a lawmaking the guild-members use to communicate with each other without speaking. This unique code is known as Shadowmarks. The code is composed of nine dissimilar symbols, each with their ain pregnant. These Shadowmarks are commonly placed on door-frames on the fronts of buildings which bespeak to a Guild member if the building is safe, dangerous, contains important items or loot, houses another member of the Order or some other thief, as well as other important uses that could help a Club member or other thieves.[9]
Connection with the Dark Brotherhood [ ]
The Thieves Guild has a potent connection with the Night Brotherhood, which is especially evident in the Dark Brotherhood and the Thieves Order in Skyrim. Despite their differences in organization, purpose, and policies, the Thieves Guild and the Dark Brotherhood rely on each other for support.[10] [11] It is notable that Delvin Mallory and Astrid of the Brotherhood have had a practiced relationship, both as friends and as concern associates.[5]
Joining [ ]
To join the Thieves Guild the Dragonborn must enter Riften and speak to Brynjolf, a red-headed Nord male, who can exist found during the day in the Riften Marketplace between viii:00 a.m. – 8:00 p.m or in The Bee and Barb at night. During the mean solar day, once the Dragonborn is within proximity, Brynjolf will automatically endeavour to strike upwards a chat in which the Thieves Society prerequisite quest "A Take chances Arrangement" tin can exist started. Alternatively, in the evenings past eight:00 p.m., the Dragonborn can come across Brynjolf at The Bee and Affront inn, at which time he will tell the Dragonborn to speak with him during the solar day at his stall in the Riften Marketplace.
Brynjolf, when encountered during the daytime, will give the Dragonborn instructions to steal Madesi's Silverish Band from the strongbox located under his stall and so plant information technology inside of the pocket of Brand-Shei, the local general stall owner. He is identified every bit the only male Dunmer in the crowd. Brynjolf will start a lark by calling everybody within the area to mind to the story of his latest product that he is selling, which is obviously a ruse. During this fourth dimension, acquit out the programme as discussed with Brynjolf. Planting the band volition instantly end Brynjolf'due south tale he is telling to the crowd thus dispersing it. He will now tell the Dragonborn to run across him in the Ragged Flagon downward in the Ratway to hash out membership.
Even if the Dragonborn fails to acquire the ring, joining the Guild is notwithstanding possible because Brynjolf says he yet believes the Dragonborn has what information technology takes, despite failure of the quest. However, it will initially brand a few members of the guild treat the Dragonborn with more disdain.
Quests [ ]
Main quests [ ]
- A Risk Organisation
- Taking Care of Business organization
- Loud and Clear
- Dampened Spirits
- Scoundrel'due south Folly
- Speaking With Silence
- Hard Answers
- The Pursuit
- Trinity Restored
- Blindsighted
- Darkness Returns
- Under New Management
Small jobs [ ]
Delvin and Vex offer an unlimited number of radiant quests known as "jobs." The target item and location for each are generated randomly within Whiterun, Markarth, Windhelm, Solitude and Riften. Jobs tin be accepted and denied at volition. It is possible (and efficient) to run a task for Delvin and ane for Vex simultaneously (the Tips department below has more than information). The reward for each mission is leveled, between 50 and 800 . Subsequently performing v pocket-sized jobs in a single city, excluding Riften, a special job will exist unlocked for information technology. Killing those crucial to the chore results in a failure, and no payment is received. Since at that place are no count statistics provided for these jobs, the only ways to make up one's mind how many take been done are to go through the completed jobs in the quest log and read the objective for each, since they list the city in which the job was done, or to go along track manually.
With The Elderberry Scrolls V: Dragonborn installed, jobs such as "The Bedlam Job" can as well be generated in Raven Rock on Solstheim, although there are no special jobs nor city influence quests on the island.
Delvin Mallory's jobs [ ]
- The Bedlam Chore – Steal enough items to get a five hundred coin value inside the assigned agree. Legally taking an item from a house may not count towards it.
- A very constructive method is stealing an expensive particular, going to a secluded location, and so dropping it and picking it up a few times. Each time the particular is picked upwardly it counts as theft.
- An easy yet slightly rare method of reaching the required goal is to accept a "Sweep Job" from Vex at the aforementioned time, and and then quit and retake the jobs until they are both in the same urban center. Alternatively to quitting, accept the quest from one, save before checking the other and reload if an undesired result comes up. When the sweep job is completed, the clamor chore will be done as well.
- If the Dragonborn has not all the same nerveless all of the Stones of Barenziah, finding and stealing 1 is plenty to reach the goal by itself.
- Another piece of cake way is to steal from forges. 500 worth of something can hands be institute.
- Yet another easy way is to raid the palaces of the Jarls.
- Depending on dragon attacks and what quests the Dragonborn has completed, there may be houses in each Agree which are no longer occupied due to NPC decease. These houses will respawn boodle. Example: Nepos' House is unoccupied after completing "The Forsworn Conspiracy," and contains enough loot to complete a clamor job past itself.
- Pickpocketing items does non count.
- The Fishing Job – Pickpocket an item from a given target.
- Can be difficult, but the quest detail has usually a higher success percentage for pickpocketing than is normal, hence information technology is peachy training for this skill.
- Saving before pickpocketing the detail allows cases where the Dragonborn is caught to be forgotten.
- These are also proficient jobs to take to unlock the Thief achievement.
- A rather catchy fishing chore is to steal Olava the Feeble's silverish ruddy ring, due to the fact that normally, when she is not comatose, she is sitting on a demote with near no way to sneak up to steal her ring. Withal, one does not need to be completely subconscious to successfully pickpocket.
- The Numbers Job – Change the ledger book at a given business. This is the easiest of Delvin'southward three jobs to complete. Nearly the ledger book, there might be a business organization safe box containing some .
Vex's jobs [ ]
- The Break-in Job – Steal an item from a business firm.
- Can be done during the day or night easily; every bit the owner either sleeps or is at work
- The all-time time to exercise this sort of job is around 7:30 PM, every bit there is no 1 at home or on the street.
- The Heist Chore – Steal an item from a business.
- If tried during the day the store owner volition about likely follow the Dragonborn around.
- The Shill Chore – Establish a stolen particular in a graphic symbol's home.
- Similar to burglary. Relatively easy, because that the but "illegal" part of the job is trespassing, and getting caught by the guards any time during it does not consequence in failure.
- The Sweep Task – Steal three specific items from a firm.
City influence quests [ ]
After completing 5 small jobs in a metropolis (with the exception of Riften and Raven Rock), Delvin will offer a special chore to restore Thieves Order influence in that city. These quests tin can be taken in whatsoever order. The urban center influence quests are necessary in lodge to complete "Nether New Direction" and assume the championship of Guildmaster. When they are all completed, the lodge can return to its former glory. (However, earlier completing them all, run across the bugs reported for "Under New Management.") Becoming Guildmaster allows access to the Guild Master's Tribute Chest.
Each city influence quest that is completed will add a merchant stall to the Ragged Flagon. In addition, the aureate bachelor to fences throughout Skyrim gradually increases as these quests are completed, up to a maximum of iv,000 . The third and fourth city influence quests will each add a new recruit to the Society as well: get-go Garthar, and and then Ravyn Imyan.
Quest | Prerequisite | City | Reward |
---|---|---|---|
Simulated Amnesty | 5 pocket-size jobs in Whiterun | Whiterun | I new merchant's stall. |
Summerset Shadows | 5 modest jobs in Windhelm | Windhelm | Unlocks Niranye as a argue (if she did not deed aggressive and was not killed when talked to during the quest). Ane new merchant's stall. |
Silver Lining | five small-scale jobs in Markarth | Markarth | Unlocks Endon as a contend. One new merchant'due south stall. |
The Prissy Sload | five small jobs in Confinement | Confinement | One new merchant'south stall. |
Evangelize Moon Sugar to Ri'saad | Complete three metropolis influence quests. | N/A | Khajiit Caravans will offering a contend too equally a pocket-sized gold reward from Tonilia |
While related, "Deliver Moon Carbohydrate to Ri'saad" is not itself a city influence quest. It is given by Tonilia rather than Delvin Mallory, and is not a prerequisite for "Under New Management."
Merchants [ ]
Proper noun | Service | Bachelor |
---|---|---|
Syndus | Fletcher and Blacksmith | Later on completing first city influence quest. |
Herluin Lothaire | Alchemist and Enchanter | Afterwards completing second city influence quest. |
Vanryth Gatharian | Fletcher and Blacksmith | Afterward completing third urban center influence quest. |
Arnskar Ember-Master | Blacksmith | Later completing all four city influence quests. |
Although these unlocked merchants work for the guild, they do not deed as fences and therefore do non buy appurtenances marked equally stolen. (Note: If the Windhelm quest is completed before all others, Herluin Lothaire may move instead of Syndus.)
Tips [ ]
The fastest possible method for completion is to disable automatic saves (on Travel, on Character Menu), take Numbers jobs from Delvin and have Break-in jobs from Vex. These are the two fastest respective job types to complete. Once one has factored in time lost from repeated saving and reloading the latter tip actually takes longer than speedrunning.
Alternatively, i tin salvage before getting a new chore, then ask for "Bedlam Jobs" from Delvin and "Sweep Jobs" from Vex (Hint: to avoid going through the conversation once more, information technology is best to save once the dialogue is finished, merely before the quest objective appears). As long as they are in the same metropolis, once the Sweep Job is done, "The Bedlam Job" will be completed also, essentially completing two tasks at once. If it is in a city whose influence quest has already been completed, quick loading and trying again is suggested.
Some other way is to quit the job Delvin and/or Vex assigned, then ask for the task once more. Generally, there are no negative repercussions for quitting jobs, excluding the multiple failed missions in the quest log and the brusk disapproving dialogue after each quit job. However, if the Dragonborn quits a "Sweep Chore" in i place and then gets that task again later, they risk having difficulties stealing the items since the new/latest rendered item could spawn within the old item that is left from the kickoff job. For example, the Dragonborn could get a jeweled pitcher inside another jeweled bullpen. On PC this can be resolved past using the console and merely disable
the outer/sometime item from the previously quit job.
Information technology is as well very helpful to keep rail of how many jobs have been washed in each of the four holds that matter (Whiterun, Haafingar, Eastmarch, and the Reach). This makes information technology easier to choose the jobs to be kept or dumped to continue the relative numbers balanced. For example, if jobs are done in three holds, and yet all five jobs are left to do in the other concur, then it can be tedious to await to be given jobs in that concord.
On PC, it is also possible to avoid doing the jobs birthday as city influence quests can exist started using the setstage
console command. Each quest can exist started past using the advisable quest ID and setting the stage to 10.
Other quests [ ]
- No Rock Unturned
- Paid in Full
Advantages to joining the Lodge [ ]
- Access to the Thieves Social club headquarters.
- Two suits of Thieves Guild armor and, after, the Social club Master's Armor.
- Nightingale Armor, the Nightingale Blade, and the Nightingale Bow after proceeding upwardly the ranks.
- Iii interchangeable unique powers in one case the Nightingale story arc is complete.
- Access to Chillrend.
- Fences who will buy both regular and stolen merchandise and can carry larger amounts of gold (4,000 after completing all iv improvement quests; they accept 1,000 initially).
- Chests ranging from novice to chief for edifice upwards the Lockpicking skill.
- Costless gilt and lockpicks lying around the headquarters.
- Unlimited thievery radiant quests which reward gilt.
- Master-level training in Lockpicking (Vex), Archery (Niruin), Pickpocket (Vipir the Fleet), and Sneak (Delvin Mallory).
- The Amulet of Articulation can be obtained once the chief quest line and the gild improvement quests are completed.
- Dialogue option to avoid conflict with thieves encountered on the roads, afterwards upgraded to thieves paying to the Dragonborn.
- Guards tin exist bribed even if the Dragonborn does not have the bribe perk.
- When confronted past a guard, the Dragonborn tin pay half of the bounty in the current metropolis, while keeping stolen goods, and the bounty is cleared. (Only if the city influence quest for that metropolis is consummate)
- The Skeleton Key, an unbreakable lockpick (temporary).
- The only way to learn one of the words of the Disarm shout is to complete the get-go six primary quests.
Trophy cases [ ]
- Main article: Thieves Society Trophies
Various unique items can be stolen during the Thieves Gild quests and sold to Delvin. Equally each is nerveless and sold to Delvin, they will be displayed on the shelves backside Mercer'southward Desk where they tin can freely be taken or left equally decoration. By following the quest line, the items appear in the following social club:
- Queen Bee Statue in Goldenglow Estate
- Honningbrew Decanter in Honningbrew Meadery
- East Empire Shipping Map in E Empire Company Warehouse
- Model Ship in Snow Veil Sanctum
- Dwemer Puzzle Cube in Calcelmo's Laboratory in the Dwemer Museum in Markarth
- Bust of the Greyness Play tricks in Riftweald Manor in Riften
- Left Eye of the Falmer in Irkngthand
Trophies as well appear for completing a certain number of jobs assigned by Vex and Delvin:
- Jeweled Candlestick appears after v jobs are completed.
- Ornate Drinking Horn appears after 15 jobs are completed.
- Aureate Ship Model appears after 25 jobs are completed.
- Gilded Urn appears afterward 35 jobs are completed.
- Jeweled Goblet appears after 45 jobs are completed.
- Jeweled Flagon appears after 55 jobs are completed. (May receive Pitcher instead of the Flagon)
- Jeweled Bullpen appears subsequently 75 jobs are completed. (May receive Flagon instead of the Pitcher)
- A safe appears after 125 jobs are completed. It contains random loot and sometimes special thief potions that improve the Dragonborn'southward stealth skills.
Finally, the Crown of Barenziah is placed on the bust betwixt shelves upon completion of the mission "No Stone Unturned."
Members [ ]
Thieves [ ]
- Mercer Frey – Guild Master, Nightingale, and Antagonist
- Brynjolf – Second-in-Control. Becomes Nightingale forth with the Dragonborn during the quest "Trinity Restored".
- Delvin Mallory – Senior Member. Gives Small Jobs and Special Jobs, Main Sneak Trainer, sells upgrades to Dawnstar Sanctuary
- Vex – Senior Fellow member. Gives Small Jobs, Main Lockpicking Trainer
- Tonilia – Fence
- Sapphire – Appears around the Bee and Barb before "Speaking With Silence," wanders the Cistern after
- Cynric Endell – Former Jailbreaker
- Niruin – Main Archery Trainer
- Rune – Member
- Thrynn – Former Bandit
- Vipir the Fleet – Chief Pickpocket Trainer
- Garthar – Joins after completing three Special Jobs for Delvin Mallory
- Ravyn Imyan – Joins after completing four Special Jobs for Delvin Mallory; Morag Tong member
- Etienne Rarnis – Returns to the Ratway after the completion of the quest "Diplomatic Amnesty" if he is freed from the Thalmor
- Molgrom Twice-Killed – Located in the Riften Jail
- Thief – Unnamed thieves in Riften and other various places, they attempt to steal items from ane of the stalls, leading to their death at the hands of Concord Guards.
- Karliah – Nightingale
Associates [ ]
- Vekel the Man – Runs the Ragged Flagon
- Dirge – The Ragged Flagon's bouncer, the blood brother of Maul
- Syndus – Arrows and weapons merchant
- Herluin Lothaire – Alchemy merchant
- Arnskar Ember-Master – Blacksmith and armor and weapons merchant
- Vanryth Gatharian – Armor and weapons merchant
- Gulum-Ei – Fence, external associate of the Guild and "within homo" for the East Empire Visitor[12]
- Enthir – Argue and external associate of the Guild
- Niranye – Argue and external acquaintance of the Society
- Endon – Fence and external acquaintance of the Guild
- Mallus Maccius – Fence and external associate of the Social club
- Galathil – Face sculpter in the Ragged Flagon
- Athel Newberry[13] – Associate
- Glover Mallory – Blacksmith of Raven Stone, Delvin Mallory's brother, Sapphire'southward biological father
- Erikur – Supporter of the Society
- Savage-Ocean Clan – Supporters of the Social club
- Battle-Built-in Clan – Supporters of the Guild
- Black-Briar Family – A powerful and rich family centered in Riften; they have a dominant presence in Riften and throughout most of Skyrim. The matriarch of the Blackness-Briar Family, Maven Blackness-Briar, has ties with both the Nighttime Brotherhood and the Thieves Guild, too as having a source of the power backside the political, economic, social, and cultural affairs of Riften. If the Imperial Legion takes over the Rift, she after becomes the Jarl of Riften, and with it, allows the corruption in Riften to stay and expand and allows the Thieves Social club to operate freely without prevention, and even going so far as to help them with their operations.
Trainers [ ]
- Main commodity: Trainers (Skyrim)
- Delvin Mallory: Master Sneak trainer
- Niruin: Master Archery trainer
- Vex: Master Lockpicking trainer
- Vipir the Fleet: Chief Pickpocket trainer
Fences [ ]
- Main article: Fence (Skyrim)
Fences buy stolen goods. There are a total of nine different fences throughout Skyrim, including each Khajiit caravan:
Argue | Location | Unlocked |
---|---|---|
Tonilia (Default) | The Ragged Flagon, Riften. | Upon completion of Taking Intendance of Business |
Mallus Maccius | Honningbrew Meadery. | Upon completion of Dampened Spirits |
Gulum-Ei | The Winking Skeever, Solitude. | Upon completion of Scoundrel's Folly |
Enthir | Hall of Attainment, College of Winterhold. | Upon completion of Hard Answers |
Niranye | Windhelm Market place, Windhelm. | Upon completion of Summerset Shadows |
Endon | Silvery-Claret Inn, Markarth | Upon completion of Silver Lining |
Khajiit Caravans | Outside of cities, near their stables. | Upon completion of Deliver Moon Sugar to Ri'Saad |
Alumni [ ]
- Gallus Desidenius – Previous Guildmaster
Armor sets [ ]
After completing diverse quests in the Thieves Society questline, the Dragonborn can obtain five different armor sets.
- Thieves Guild Armor (Obtained later "Taking Intendance of Business")
- Guild Main's Armor Fix (Obtained after "Under New Management")
- Nightingale Armor (Obtained during "Trinity Restored")
- Linwe's Armor Set (Obtained during "Summerset Shadows")
- Blackguard'due south Armor (Obtained after completing both of Glover Mallory's requests, only in Dragonborn)
- A full prepare of Thieves Order Armor can exist constitute on the shelves in the grooming room in the Cistern. The pieces of the prepare respawn over a menstruation of time.
Expulsion from the lodge [ ]
- Main article: Reparations
Thieves caught attacking other guild members or one of their assembly are removed from the guild and none of the members speak to them. To rejoin the gild, speak to Vex, who will charge a fee of thou .
Trivia [ ]
- Occasionally, after joining the Thieves Lodge, a random event occurs where an unnamed thief volition attempt to lockpick a door in any city. Guards will set on the thief until they are dead or escape. The thief will never attack the Dragonborn, and they can exist killed without any repercussions.
- In the small training room in the Cistern, in that location are chests for each level of difficulty. These chests contain leveled loot, and will respawn after a few in-game days, providing the Dragonborn with a good source of money and grooming.
- A volume written by Delvin Mallory can be found in the Ragged Flagon and the Cistern, chosen Shadowmarks. Shadowmarks are carvings into buildings near their main doorways, and are very handy in pointing out locations around cities that accept good boodle.
- Dissimilar the other factions, namely the Companions and the College of Winterhold, none of the Thieves Lodge members can be married. This is besides truthful with the Dark Brotherhood.
- Sometimes when wandering out in the woods, the Dragonborn might be confronted with a thief from the Thieves Guild, who will attempt to rob them. The Dragonborn can mention they are from the guild, making the thief sheath their weapons and say how they call back seeing them in and effectually the Flagon or if the Dragonborn is wearing the Nightingale Armor, the thief volition proceed to recognize it and offer their "share" of the deal.
- In the small training room it is possible to observe another consummate set of Thieves Guild Armor scattered around the room. The just piece not in evidently sight is the armor on pinnacle of the cupboard closest to the targets. The boots are on a shelf, the hood in the far left corner of the room on the end tabular array, and the gloves tin can be located on the barrels behind the chest.
- No relationships in the guild are altered if the Dragonborn chooses to destroy the Nighttime Brotherhood. All characters within the guild will act normally towards the Dragonborn, including Delvin, who has a fond "history" with Astrid.
- M'aiq the Liar is classified as a member of this faction.
- Although being in a guild of thieves, due to their AI, nobody except Etienne Rarnis will ever commit a crime.
Bugs [ ]
This section contains bugs related to Thieves Club (Skyrim). Before adding a problems to this list, consider the post-obit:
- Delight reload an quondam salvage to confirm if the problems is notwithstanding happening.
- If the bug is still occurring, please post the bug report with the advisable system template 360 / XB1 , PS3 / PS4 , PC / MAC , NX / PS5 , XS , depending on which platform(s) the bug has been encountered on.
- Be descriptive when listing the bug and fixes, simply avoid having conversations in the clarification and/or using first-person anecdotes: such discussions belong on the advisable forum board.
Click to encounter the list of bugs encountered |
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Appearances [ ]
- The Elder Scrolls: Arena (mentioned just)
- The Elder Scrolls II: Daggerfall
- The Elder Scrolls III: Morrowind
- The Elder Scrolls 4: Oblivion
- The Elder Scrolls V: Skyrim
- The Elderberry Scrolls Online: Thieves Guild
- The Elder Scrolls: Blades
Achievements [ ]
| Taking Care of Business concern Join the Thieves Guild |
---|---|
Points | 10 |
Trophy |
|
| Darkness Returns Consummate "Darkness Returns" |
---|---|
Points | 10 |
Trophy |
|
| Ane with the Shadows Returned the Thieves Guild to its onetime glory |
---|---|
Points | 30 |
Bays |
|
Sources [ ]
- Fall From Celebrity
- Shadowmarks
- Gallus's Journal
References [ ]
- ↑ i.0 1.1 Fall From Glory
- ↑ Dialogue with Mercer Frey
- ↑ Dialogue with Brynjolf
- ↑ 4.0 4.1 Dialogue with Vex
- ↑ 5.0 5.1 Dialogue with Delvin Mallory
- ↑ Dialogue with City Guards
- ↑ Dialogue with Karliah
- ↑ Dialogue with Enthir during the events of "Hard Answers"
- ↑ Shadowmarks
- ↑ Events of "The Silence Has Been Broken"
- ↑ Events of "Where Y'all Hang Your Enemy'southward Head"
- ↑ Dialogue with Brynjolf
- ↑ No Discussion However
Source: https://elderscrolls.fandom.com/wiki/Thieves_Guild_(Skyrim)
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